Huge infodump ahead ! In the future I'll post these as I make new versions.
0.0.5 added experience gain to encounter, exp worth to monsters and base exp value
to .msr files.
0.0.6 -encounters now reset when player enters haven
-sets cp and ap to max after fights now
-prevents player from walking into the void
-added neck, arms and feet body slots
-encounter now checks the size of the room and makes the battlefield the
appropriet size
0.0.7 -added merchants in .mrt files
-made merchant stock persistant between visits
0.0.8 -monsters now drop loot
-added support for non-rectagular battlefields
-displays monster level when selecting single target now
0.0.9 -intelligence modifies the effectiveness of spells now
0.0.10 -added menu for inv, item use and char sheet while in dungeon
-items in the shop cost money now
-monsters drop a little money
0.0.11 -added item selling
-checks line of sight for ranged abilities now
-started ranged weapons, no damage calculation, ammo or ranged combat yet.
0.0.12 -implemented the rest of ranged weapons for PCs, no ranged for NPCs yet
-player can drop items in dungeon now
0.0.13 -added weight and encumberance
-eliminated duplicate logic in create_inflict_special and
create_spell_inflict_special
0.0.14 -started special_attacks, apply functionality is missing for now
-added weapon_bonus_damage special
-finished special_attack_special
0.0.15 -added gender and character class for PCs
-displays AP and CP cost for abilities and item specials during combat
-added cheats for gold, experience and items
0.0.16 -unified multi-page support for dungeon menu
-added multi-page support for and unified targeting during encounters
-added multi-page support for special selection in encounters
0.0.17 -added skillwheels
-added skills on level-up
0.0.18 -added flag for specials that should vanish at combat end
-changed file names for content files, so they all have .txt file extention
except .map and .eve
-added configuration file for drop_rate, start_money and merchant_factor
-added loot list
0.1.1 -started GUI, all features removed
-created text_printer
-added font: lucida sans 14pt
-transfered string_factory
-transfered special_factory and specials; all functionality that requires
the actor class is missing for all specials
-transfered item_factory and items
-transfered actor, player and skillwheel, reactivated specials functionality
that requires the actor class
0.1.2 -added boxes to the GUI
-added converter from SDL_keysyms to ASCII for german keyboard layout and
upper ASCII values
-added first version of graphical character generation
-framerate cap 50FPS implemented
0.1.3 -transfered config and dungeon
0.1.4 -started graphical dungeon exploration, including revealing and screen
switching to shops and fights
-transfered merchant_factory
-started graphical shopping, currently lacking feedback, prices and item
descriptions
0.1.5 -transfered monster_factory, monster and AIs
-transfered battlefield
-transfered encounter_factory
-started graphical encounters; player movement and AI acting without
graphical feedback implemented
0.1.6 -combat and dungeon inventories, no gear switching in battle yet
-added fixed character portrait for first PC
-added colored text support to text_printer
0.1.7 -created scrolling textbox, no scrolling controls yet
-added mouse moving and message box scrolling for encounters
-started making circle menu
0.1.8 -added symbols to circle menus
-can attack monsters via circle menus
-simple splash effect on doing damage to monsters
0.1.9 -added item usage via circle menus during encounters
-can use specials on monsters via circle menus
-added feedback to monster attacks
-added hp, cp and ap bars to encounter sidebar
-put numbers on hp, cp and ap bars
-names and symbols for circle menu options are now set by the encounter
-added font: lucida sans 10pt
0.1.10 -implemented encounter ends
-added death screen
-added loot screen mock-up
-player can lose and win fights now
-monsters die
-player can return to the dungeon after an encounter
0.1.11 -organized graphics in folders
-added symbols for items
-added symbols for specials
-fixed attack special
-added loot screen functionality
-added character view mock-up during encounters via circle menu
0.1.12 -fleshed out character view for PCs
-set string_factory for PC
-new dungeon map test3
-added scrolling to dungeon map
-added scrolling to encounter battlefields
0.1.13 -fleshed out character view for monsters
-fixed inflict special targeting
-fixed item usage
-made battlefield tiles 32px by 32px
-added symbols for actors
-fixed mouse movement during encounters
-fixed mouse movement in dungeon
-can switch from combat inventory to character screen now
-added SDL_Surface copying with one color seen as transparent
-added transparency to actors and damage effects during encounters
-can control the character in encounters and the dungeon with numlock off or
with the arrow keys; can end the round in encounters with either return
0.1.14 -finally fixed all the ranged targeting problems by fixing the
check_line_of_sight function itself
-added skillwheel screen, gets automaticly called after loot screen if PC
makes a new level
-skillwheel screen now draws skills, connections and symbols
-can select and deselect skills on the wheel now, corresponding specials are
given to the PC
-skillwheel now shows a description of the skill on mouseover
-added access to skillwheel and character screen outside combat
-lists scroll now on merchant screen
0.1.15 -remaining skill points are now displayed on the skillwheel
-added bitmap background to skillwheel
-added simple bouncy thing
0.1.16 -improved interaction between mouse and bouncy thing
-implemented scrolling for dungeon inventory
-implemented scrolling for combat inventory
-added tooltips for items while shopping at the merchant
-added tooltips for items in dungeon inventory and combat inventory
-added tooltips for items on loot screen
-added reveal map event
0.1.17 -can equip and unequip items during combat now, AP cost depending on body
slot
-player can flee again through the tile he entered
-implemented leveling strategies for monsters
-deleted a ton of commented out code
0.1.18 -added rotation for bouncy thing and graphics loaded from file
-encounters can randomly chose between different groups of monsters now
-changed standard_encounters.txt file format
0.2.1 -all basic mechanics except multiple character parties and save games are
in the game in some form, that makes this the first alpha
-added resolutions 800x600, 1024x768 and 1280x960 to config
-started final graphics code for dungeon inventory (no functionality atm)
-can equip items on dungeon inventory again
-added tooltip for inventory items (not equipped) to dungeon inventory
0.2.2 -can unequip items in dungeon inventory again
-added tooltip for equiped items in dungeon inventory
-added screen buffer to dungeon inventory so the screen is only redrawn as
needed
0.2.3 -bouncy thing caps time between ticks at 35ms
-implemented all three resolutions for the dungeon inventory
-added scrolling to dungeon inventory
-moved bouncy thing to the middle of the screen width
-added screen buffer to character view
-added screen buffer to merchant
-added screen buffer to encounter
-can't hold a one hand weapon and a two hand weapon in your main hand at the
same time any more
-started final graphics code for merchant screen
-functionality of merchant screen 1280x960 restored
0.2.4 -fixed memory leaks of graphics on dungeon inventory and merchant screens
-fixed position changes for graphics as items are equiped/unequiped on the
dungeon inventory
-fixed missing screen refresh on using specials during a fight
-added damage_special
0.2.5 -switched dungeon map to use lines instead of tiles for the graphics
-added anti-aliasing for map_lines
-merchant screen functionality for remaining resolutions restored
0.2.6 -skillwheel scales to different resolutions
-dungeon map scales to different resolutions
-character portraits are different size at different resolutions
-started adding resolutions to encounters (maps and map scrolling missing)
0.2.7 -fixed mouse movement in dungeon
-added stacking item class, ammo now derives from stacking item
-stacking item usage via circle menu works now
-corrected error message for unknown ammo_type when creating ammo in the item
factory
0.2.8 -item symbols are now part of the item class, but can be unloaded
-added ammount_selection class
-can now select ammount when buying stacking items from a merchant
-can now select ammount when selling stacking items to a merchant
-shows AP and CP cost for attacks, items and specials again
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