0.2.21 -added portrait selection to new character creation
-added weapon skill special
-added logic, so block bonus does only apply when the character is actually
wearing a shield
-added wrapper to SDL bmp loading to give meaningful error messages
-specials on items obey the delete at combat end setting now
-fixed charges check for weapon bonus damage specials
-fixed cached values on game loading
-added save game writing to weapon skill specials
-moon physical skills for public alpha
0.2.22 -fixed off by one error when applying weapon bonus damage specials
-specials on attack specials are now only inflicted when the attack does full
or critical damage
-added own weapon as target for inflict specials
-switched to new map "public_alpha"
-added dual wield support
-fixed the bug that dual wield skill overwrote two hand weapon skill
-sun physical skills for public alpha
0.2.23 -added final graphic code for combat inventory
-fixed display of item symbols in encounter circle menus
-fixed memory leak in character view
-fixed memory leak in ammount selection
-fixed memory leak in confirmation dialog
0.2.24 -added special examination screen
-examination of attack specials
-added symbols to encumberace effects
-examination of base stats change specials
-examination of damage resistance specials
-examination of damage specials
-examination of inflict specials
-examination of stats change special
0.2.25 -examination of weapon bonus damage special
-examination of spell inflict special
-examination of weapon skill special
-examination of sub specials within specials
-temporary spells on the players fist now end correctly
-fixed a bug that tried to delete an item symbol twice if a weapon, ranged
weapon, ammo or stacking item was deleted
-add item examination screen for items, ammo, weapons, ranged weapons
and stacking items
-fixed tooltip on circle menu when attacking with a ranged weapon
-height of tooltips and circle menu tooltips adjusts automaticly
-dynamic height for confirmation dialog
-fixed missing hit table results, when ammo ran out during a multi hit
attack special
0.2.26 -eliminated memcpy clutch when copying screen buffer to game window
-added different resolutions to player portion of character view
-now correctly displays weapon type in item examination
-added different resolutions to monster portion of character view
-linked item and special examination to monster character view
-added different resolutions and screen buffer to death screen
-fixed an error where duration specials were applied twice
-added friend_weapon special target
-added support for "on damage" inflict specials
-linked special examination to skillwheel
-added friend special target
-fixed logic for base stats change direct values
-added support for inflict specials on weapons
-added area 3x3 special target
-added all foes special target
-moon magical skills for public alpha
0.2.27 -fixed screen buffer for character creation
-changed skills background on skillwheel to black
-fixed block value on base stats change get_modified_special
0.2.28 -fixed blank tiles in encounters
-fixed background on character view screen
-fixed memory leak on character view screen
-added AP and CP cost to inflict special and spell inflict special
descriptions
-sun magical skills for public alpha
-changed death message
-fixed display of chosen skills on skillwheel
-fixed crashing bug when examining base stats change specials in debug
mode
-added functionality for while_equipped_ticking special condition
0.2.29 -increased encounter tile size to 64x64 for all resolutions
-fixed text box positions on higher resolution item examination screen
-added treasure chest map event
-final graphics code for loot screen
-button graphic code for character creation
-fixed the bug, that any keypress on the dungeon map moved you to the
NE
-fixed the bug, that stacking items with stack size 1 would not merge with
existing items when transfered from the player to a merchant or loot pile
-added money display to combat and dungeon inventory
-fixed scroll buttons on merchant screen for all resolutions
-added door graphics and save game support to remember open doors
-added scrolling with mouse wheel or buttons to the loot screen
-added controls to change the focus during encounters
0.2.30 -added simple line of sight for dungeon map for light radius > 1 and
changed fixed light radius to 3
-added keyboard controls for scrolling on encounter maps
-added graphic code to character creation for pressed buttons