Sonntag, 6. Oktober 2013

Screenshots

 Dungeon Map

 Character Creation

 Character View
 
 Death

 Inventory

 Monster View
 Merchant

 Loot

 Fight

Skillwheel

Release Notes

0.2.21  -added portrait selection to new character creation
            -added weapon skill special
            -added logic, so block bonus does only apply when the character is actually
              wearing a shield
            -added wrapper to SDL bmp loading to give meaningful error messages
            -specials on items obey the delete at combat end setting now
            -fixed charges check for weapon bonus damage specials
            -fixed cached values on game loading
            -added save game writing to weapon skill specials
            -moon physical skills for public alpha
0.2.22  -fixed off by one error when applying weapon bonus damage specials
            -specials on attack specials are now only inflicted when the attack does full
              or critical damage
            -added own weapon as target for inflict specials
            -switched to new map "public_alpha"
            -added dual wield support
            -fixed the bug that dual wield skill overwrote two hand weapon skill
            -sun physical skills for public alpha
0.2.23  -added final graphic code for combat inventory
            -fixed display of item symbols in encounter circle menus
            -fixed memory leak in character view
            -fixed memory leak in ammount selection
            -fixed memory leak in confirmation dialog
0.2.24  -added special examination screen
            -examination of attack specials
            -added symbols to encumberace effects
            -examination of base stats change specials
            -examination of damage resistance specials
            -examination of damage specials
            -examination of inflict specials
            -examination of stats change special
0.2.25  -examination of weapon bonus damage special
            -examination of spell inflict special
            -examination of weapon skill special
            -examination of sub specials within specials
            -temporary spells on the players fist now end correctly
            -fixed a bug that tried to delete an item symbol twice if a weapon, ranged
              weapon, ammo or stacking item was deleted
            -add item examination screen for items, ammo, weapons, ranged weapons
              and stacking items
            -fixed tooltip on circle menu when attacking with a ranged weapon
            -height of tooltips and circle menu tooltips adjusts automaticly
            -dynamic height for confirmation dialog
            -fixed missing hit table results, when ammo ran out during a multi hit
              attack special
0.2.26  -eliminated memcpy clutch when copying screen buffer to game window
            -added different resolutions to player portion of character view
            -now correctly displays weapon type in item examination
            -added different resolutions to monster portion of character view
            -linked item and special examination to monster character view
            -added different resolutions and screen buffer to death screen
            -fixed an error where duration specials were applied twice
            -added friend_weapon special target
            -added support for "on damage" inflict specials
            -linked special examination to skillwheel
            -added friend special target
            -fixed logic for base stats change direct values
            -added support for inflict specials on weapons
            -added area 3x3 special target
            -added all foes special target
            -moon magical skills for public alpha
0.2.27  -fixed screen buffer for character creation
            -changed skills background on skillwheel to black
            -fixed block value on base stats change get_modified_special
0.2.28  -fixed blank tiles in encounters
            -fixed background on character view screen
            -fixed memory leak on character view screen
            -added AP and CP cost to inflict special and spell inflict special
              descriptions
            -sun magical skills for public alpha
            -changed death message
            -fixed display of chosen skills on skillwheel
            -fixed crashing bug when examining base stats change specials in debug
              mode
            -added functionality for while_equipped_ticking special condition
0.2.29  -increased encounter tile size to 64x64 for all resolutions
            -fixed text box positions on higher resolution item examination screen
            -added treasure chest map event
            -final graphics code for loot screen
            -button graphic code for character creation
            -fixed the bug, that any keypress on the dungeon map moved you to the
              NE
            -fixed the bug, that stacking items with stack size 1 would not merge with
              existing items when transfered from the player to a merchant or loot pile
            -added money display to combat and dungeon inventory
            -fixed scroll buttons on merchant screen for all resolutions
            -added door graphics and save game support to remember open doors
            -added scrolling with mouse wheel or buttons to the loot screen
            -added controls to change the focus during encounters
0.2.30  -added simple line of sight for dungeon map for light radius > 1 and
              changed fixed light radius to 3
            -added keyboard controls for scrolling on encounter maps
            -added graphic code to character creation for pressed buttons