0.2.31 -different damage splashes depending on damage / max health percentage
-created "flames" battlefield effect
-added battle field effects to specials
-fixed experience gain through combat
-added "sun shield" effect
-fixed cp cost reduction for spells when PC makes more than one level at
once
-fixed memory leak of actor_init fist
-fixed memory leak of triplicated items (should be douplicated) when
cloning any actor
-fixed memory leak of undeleted loot if PC does not get a chance to take it
-fixed memory leak of leftover thoughts when an AI was deleted
-fixed memory leak when the battlefield is closed while effects are still
active
-fixed memory leak in tooltip drawing routine
-fixed massive memory leak in circle menu tooltip drawing function
-fixed memory leak, converted font graphic was not freed if text went out
of its bounding box
-added support for effects of specials targeting the ground
-added "fireball" effect
-fixed removal of duration based specials
-fixed special symbol path in save games
-added save game support for battlefield effects
-fixed memory leak in confirmation dialog
-added message box class
-message box if no save game is found
-message box for uncaught exceptions
-added message boxes for loading and saving the game
-character view now displays experience value for next level
0.2.32 -added support for PNG graphics via lodepng library
-added message box to character creation to give feedback for missing
inputs
-fixed a bug that made the scrolling textbox show less space to the printer
than what was really available
-added image class to deal with crappy png memory allocation
-switched all graphics directly held by screens to the new image class
-moved the time one AI move takes to the config file
-added title screen
-added save game menu on title screen
-fixed crashing bug in circle menu tooltip drawing function
-added options menu on title screen
-added slider to options menu to set how long an AI turn takes
-added credits on title screen
0.2.33 -save games remember what items were equipped by the player
-added electricity effect
-added burning weapon effect
-added hot head effect
-added fury effect
-added blue flame effect
-inflict specials on weapons with the "on attack" condition now cause
battlefield effects
-added sun sparkle effect
-added moon bolt effect
-added moon shield, poison weapon, slow, ice, cool head and poison cloud
effects
0.2.34 -removed all battlefield effects for specials
-added flexible class for battlefield effects for specials and effect factory
to define effects outside the code
-fixed transfer of _gained_at_level information when spell inflict specials
are cloned
-fixed cp cost reduction for spells as the player levels up
-save games remember on what level spells were learned
-weapon bonus damage specials can now cause battlefield effects
-added scrolling controls to specials list on player character view
-added support for battlefield effects on inflict specials caused by
successful hits on attack specials
-added encounter tile size and dungeon tile size to config class to elimitate
some magic numbers in the code
-added standard attack by simply left clicking an enemy
-added background to dungeon map, changed map line to work with
arbitrary background
-added support for SDL clipping rectangles to transparent copy
-fixed bug that battlefield effects could draw outside the battlefield view
0.2.35 -fixed a bug, that allowed linebreaks in character names
-fixed the application and removal of base stats change direct effects on
worn items
-added distance/LoS check to standard attack with left click during
encounters
-fixed buffer format of scrolling textbox
-fixed drawing of colored characters by the text printer
-fixed a memory leak when loading from a screen other than the dungeon
map
-replaced fixed background for the dungeon map with algorithmic noise
-fixed right limit for the enemy delay slider on the options screen
-fixed a crashing bug, when the mousewheel was turned on the abilities
section of the monsters character view screen
0.2.36 -added the ability to wear multiple rings at once
-fixed right hand rectangle on both inventory screens
-fixed that weapon bonus damage specials write their battlefield effects to
the save file
-made save games language independent
-added access to inventory via encounter circle menu
-added item examination from the merchant screen
-added more keyboard shortcuts
-monsters can no longer enter flee tiles
-fixed AP and CP cost display for attack specials
-added zombie ai
0.2.37 -fixed a bug in the monster factory, that prevented monsters that have no
specials on level 1 but gain some on higher levels
-fixed fleeing from combat while on a multi tile dungeon move
-battlefield camera focuses on the PC on the start of its turn
-added ai choice special
-added ai dreamwriter
-added on_reiceive_damage_melee special activation
-added descriptions for all tier 1 and tier 2 skills
0.2.38 -equipped items are now highlighted on the merchant screen
-removed shortcut for black text in the textprinter, black characters
look much nicer now
-added encumberance warnings to the loot and merchant screens
-added weight display to dungeon inventory and combat inventory
-fixed the copying of charges when cloning weapon skills
-added version number to title screen
-decreased probability of switching to the fist for ai stupid melee and
strongly decreased that probability for ai ranged
-save games now remember weapons in the off hand correctly
-added ammo trail battle effect
0.2.39 -split button rectangles and button text rectangles for main menu, load
menu and character creation
-no longer displays a "gained at level" value on spells that do not belong
to an actor
-inventory background depends on class and gender now
-fixed gender display on character view player 1024x768
-turn number display at the start of each combat round
-fixed limits to loot screen item tooltips